May 18, 2006, 12:28 PM // 12:28
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#1
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Ascalonian Squire
Join Date: May 2006
Location: Hungary
Guild: Zymotic Stupidity In Reality [ZSIR]
Profession: Mo/
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What do u thik of my build?
Ususpecting Strike
Wild Strike
Critical Strike
Critical Eye
Critical Defenses
Locust Fury
2 slots free for anything needed, Fury can be left out in favor of sth else(for ex. an alternate offhand like Temple Strike)...
It's pretty obvious how it works, but just to be sure...
cast Fury
cast Eye
cast defenses when close enough to strike effectively
it should produce a reasonable number of criticals, so energy isn't an issue and critical defenses keeps going...
Stats are:
critical 12+1+3
dagger 12+1
anything 3+1
I'm using shrouded armor...
So what do you think?
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May 18, 2006, 03:49 PM // 15:49
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#2
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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If you want to keep Critical Defenses going, Wild Blow is a good option.
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May 18, 2006, 04:01 PM // 16:01
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#3
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Frost Gate Guardian
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wild blow has the bad habit of not recharging in time to keep critical defenses up.
Ill take critical strike over wild blow any day because of that fact.
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May 18, 2006, 05:03 PM // 17:03
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#4
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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How does wild blow help with crits, i read the skill and still dont get it, explain
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May 18, 2006, 05:13 PM // 17:13
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#5
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Frost Gate Guardian
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i gives an automatic critcal strike, so critical defenses stays up almost constantly.
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May 18, 2006, 10:28 PM // 22:28
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#6
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Krytan Explorer
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And remember, this is the unlinked Warrior skill Wild Blow, not the Assassin offhand Wild Strike. Wild Blow is generally superior, as while it does not have +damage, it is an automatic critical and cannot be blocked or evaded.
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May 18, 2006, 11:02 PM // 23:02
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#7
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Ascalonian Squire
Join Date: Jan 2006
Location: Las Vegas, Nevada
Guild: Knights in Shining Armour[KISA]
Profession: R/N
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Quote:
Originally Posted by Kwisatz_Haderach
wild blow has the bad habit of not recharging in time to keep critical defenses up.
Ill take critical strike over wild blow any day because of that fact.
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That's a good idea, but why not have both?
It's something i'm trying out, because especially since Critical Strike is a Dual Attack, it takes a while before you can use it again because of the Lead and the Offhand.
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